class_name FighterStateAttackByHand
extends FighterStateAttack


func on_enter(owner = null, params = null):
	unit = owner as UnitFighterWithHand
	
	unit.melee_hit_targets = []
	
	unit.hand_animation_player.play("attack")
	await unit.hand_animation_player.animation_finished
	unit.states.transition("Approach")
